SCOREKEEPER

AND

TIMEKEEPER

MANUAL

 

 

 

 

 

 

 

 

 

The objective of Rancho Penasquitos Basketball (RPB) is to provide and promote a wholesome recreational basketball program for the youth of our community. Within this objective, RPB was formed to encourage and foster positive sportsmanship, cultivate good playing skills, and promote friendly relationships among the participants, coaches, and parents.

 

GAME DAY

Each team shall provide a parent to serve as the scorekeeper or timekeeper for each game. Both coaches must agree on the selection of scorekeeper and timekeeper prior to the start of the game. The scorekeeper and timekeeper must sit at the official’s sideline table located at half court during the game. Children may not accompany the score/time keepers.

 

TIME OF GAMES

All games for Boys 3rd, 4th, and 5th grade divisions and Girls 3rd-4th and 5th grade divisions will be played using four (4) periods of seven (7) minutes each. All other games in the remaining divisions will be played using four (4) periods of eight (8) minutes each.

All games will be timed using a "running clock" system, with the clock being stopped only for time outs and shooting fouls. The clock is also stopped at each whistle during the last one (1) minute of play in the fourth quarter and during all overtime (OT) periods of play.

There will be a one minute break between each quarter and a three (3) minute break at half time. Time will be allotted for pre-game warm-up activities before the start of the game. In order to keep the game within the allotted time period, the length of rest periods may be altered at the discretion of the referrees.

 

PLAYING TIME

With 7 or 8 players available:

With 6 players available:

With 5 players available:

A team must have at least 5 players in order to start a game. However, the team may finish the game with fewer than 5 players, if players have fouled out, become injured, or are otherwise unavailable to complete play.

 

LATE ARRIVAL OF PLAYERS

 

TIME OUTS

There are a maximum of four (4) time outs allotted each team. Each team may take up to two (2) time outs during each half. Each team will be allotted only one (1) time out for each overtime period played. Unused time outs from the fourth quarter or first overtime period may not be carried into the overtime periods. A technical foul will be assessed against any team that calls for a time out when they have none available. The referee may also call an official’s time out to attend to an injured player, retrieve a stray ball, or review problems associated with the score book, clock, etc. The scorekeeper or timekeeper must stop the game and notify the referees when a player has scored the maximum permissible individual points per game (3rd through 6th grade boys and 3rd through 5th grade girls only). The official’s time out is not charged to either team.

 

BONUS SITUATION

Begins after the 6th foul by a team in each half. A bonus situation (starting with the 7th foul) means that any player who is fouled will have a one-and-one opportunity to score from the free throw line. If he or she makes the first shot, a second attempt is made. If the first shot is missed, there is no second shot.

A double bonus situation (two free throws) begins on the 10th team foul in any half.

TECHNICAL FOULS

Technical fouls can be assessed against a team by the game’s officials for any number of reasons including unsportsmanlike conduct by players or coaches, playing time violations, excessive time outs, etc. Any technical foul assessed against one team will result in the other team being awarded two (2) free throws and subsequent possession of the ball. A coach or player who has received two (2) technical fouls in one game will be automatically ejected from the game and further suspended from participating in the next scheduled game. Any team receiving three (3) technical fouls in a game will automatically forfeit the game, regardless of the score.

 

PROTEST

The desire of RPB is that protest be avoided if at all possible. Problems arising during a game should be resolved between the two coaches and officials at the time of the problem. However, any coach may file a protest against another team if a discrepancy cannot be resolved.

The following specific sequence of steps must be followed in order to properly file a formal protest:

    1. The game officials, if available, should be notified by the coach that a protest will be filed and the reasons for the decision.
    2. The protesting coach should not sign the score book, rather, he/she should include a written statement on the back of the game’s official score sheet that the game is under protest and briefly outline the reason(s).
    3. The game officials should sign next to the protest statement in the book, acknowledging that they have been informed of the matter.
    4. The Division Rep and the Rules Committee will handle the problem from this point on.

SIGNATURES

A total of 5 signatures are required on each scoresheet:

The scorekeeper is responsible for collecting these signatures at the end of the game and for returning the scoresheets to the notebook in the proper location (chronological order).

SCOREKEEPER RESPONSIBILITIES

The SCOREKEEPER is responsible for accurately recording the following information on the games official score sheet (use a pencil):

Note: Each player (not the player’s coach) must personally check in with the scorekeeper each time he/she enters the game.

 

Playing time violations:

 

Maximum individual scoring limits (3rd - 6th grade boys and 3rd - 5th grade girls only):

 

Pre-tip-off free throws:

 

Marking quarters played:

 

Running score:

 

Fouls:

 

The SCOREKEEPER must maintain proper decorum while fulfilling his/her responsibilities during a game. The SCOREKEEPER is considered part of the officiating team for the game; thus, restraint must be shown in "cheering" for either team. Absolutely no coaching is allowed from the scorer’s table. Attention must be focused on correct recording of the game activities.

TIMEKEEPER RESPONSIBILITIES

The TIMEKEEPER is responsible for maintaining the game clock, which controls the maximum number of playing minutes permitted in each quarter, as well as changing the ball possession arrow. The TIMEKEEPER will also change the scorecard for both teams to reflect the accurate score throughout the game.

Clock:

    1. During time outs called by the REFEREE. (The clock starts back when the inbound pass is touched by another player on either team.)
    2. During shooting fouls.
    3. During the last minute of the 4th quarter and of overtimes. The clock is stopped when the REFEREE blows his or her whistle.
    1. START – Starts the clock.
    2. STOP/RESET –Don’t hit this button twice, or it will clear the time to 0:00. (Always look at the time before you hit the stop button, just in case.)

Cowbell:

Possession Arrow:

Scoreboard:

The TIMEKEEPER must maintain proper decorum while fulfilling his/her responsibilities during a game. The TIMEKEEPER is considered part of the officiating team for the game; thus, restraint must be shown in "cheering" for either team. Absolutely no coaching is allowed from the scorer’s table. Attention must be focused on correct operation of the game equipment.

 

RPB SCOREKEEPING REFERENCE SHEET

Equipment

    1. Game score sheets
    2. Pencil pouch
    3. Special division rules
    4. Extra score sheets

Responsibilities of Scorekeeper

Scoring notations

O = free throw missed

Ø = free throw made (1 point)

2 = field goal made (2 points)

3 = 3-point field goal made (3 points)

Responsibilities of the Timekeeper

IMPORTANT SCOREKEEPING AND TIMEKEEPING REMINDERS

  1. Make the running score first – It is the official score
  2. If you have any questions, ask the referees
  3. When at the scorer’s table, you are in an official capacity – This means no cheering or coaching!

 

Example Scoresheet